A Framework for virtual training in a crisis context and a focus on the animation component: the gamemaster workshop - IMT Mines Albi-Carmaux Access content directly
Conference Papers Year : 2023

A Framework for virtual training in a crisis context and a focus on the animation component: the gamemaster workshop

Alexis Evain
Audrey Fertier
Shane Halse
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  • PersonId : 1025668
Jessica Kropczynski
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  • PersonId : 1027896
Frederick Benaben
Robin Batard

Abstract

Critical infrastructures, historical places, and sensitive buildings are vulnerable to crises, from natural to man-made disasters. Public institutions and practitioners have to train, before the occurrence of a major event, to be prepared to respond to the crisis. These sites are difficult to vacate just to perform exercises. To propose training adapted to the needs the trainer have to create an exercise dedicated to the aimed skills. Stakeholders responding to high-risk situations are asking for new ways to train and compensate for the weaknesses of existing training approaches. The research work presented in this paper concerns the design of immersive environments that can be used to create, implement and simulate crisis scenarios to improve collaborative training.
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Dates and versions

hal-04008019 , version 1 (28-02-2023)

Licence

Attribution - NonCommercial - NoDerivatives

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  • HAL Id : hal-04008019 , version 1

Cite

Alexis Evain, Audrey Fertier, Shane Halse, Jessica Kropczynski, David Panzoli, et al.. A Framework for virtual training in a crisis context and a focus on the animation component: the gamemaster workshop. HICSS2023 - 56th Hawaii International Conference on System Sciences, Jan 2023, Hawai, United States. ⟨hal-04008019⟩
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